Once you have completed the game, you can return to Sorcerer training at either the Fire station or Liberty Square. There you will be rewarded a bonus pack of spell cards and you can then start a new game at the same level of difficulty or higher if you choose.
Why Play you ask? The Sorcerers of the Magic Kingdom is a unique card game only offered to guests at the Magic Kingdom. It can be fun for the whole family. Most of the younger kids would enjoy the easy level, although everyone has to start on that level first if it is their first time playing. The adults and older kids would benefit more from the medium and hard levels. They most recently changed the difficulty of the hard level. The change happened on October 1, 2013. Before October 1, 2013 the hard level was played the same way as the medium level. Once the sorcerer had found what the strengths and weaknesses of a villain, those same strengths and weaknesses applied at the hard level. Now, each villain’s weakness will change with each game. Overall, guests who play the game are satisfied.
Likewise, collecting the cards is also a reason a play. They have come out with special collectible cards for Mickey’s Not So Scary Halloween Party and Mickey’s Very Merry Christmas Party. The Sorcerers of the Magic Kingdom game has done that twice in a row.
In the game you can collect a total of 70 cards plus some special and regular collectible cards and variants. Please note that the variant cards are production changes while the game was still being tested. Each of the different cards is classified into nine different spell types: Toy, Machine, Animal, Fairy, Hero, Princess, Warrior, Monster, and Mystic. Plus, seven different types of attacks: Charming, Energy, Gross, Quick, Strong, Wishful, and Flying.

How rare a card is categorized by means of the symbol in the bottom left corner, right above the number out of 70. Each symbol means the following: A Crescent Moon- uncommon, A Planet- common, A Star- rare, A Lightning Bolt- super rare. Cards (1-22) Star, (23-40) Crescent Moon, (41-60) Planet, (61-70) Lightning Bolt, and cards 02, 12, 20, 22, 25, 31, 32, 35, 40, 42, 43, 50, 55, 60, 70, plus the Cast Exclusive are variants.
Here are the cards as followed:
Star (Rare)
1. Apprentice Mickey’s Broomsticks – Attack 4 – Boost 1 – Shield 1 (Mystical Spell)
2. Belle’s Mountain Blizzard – Attack 2 – Boost 0 – Shield 3 (Princess Spell)
3. Buzz Lightyear’s Astro Blaster – Attack 2 – Boost 2 – Shield 2 (Toy Spell)
4. Doris’s Bowler Hat Attack – Attack 2 – Boost 1 – Shield 3 (Machine Spell)
5. Eve’s Laser Blast – Attack 5 – Boost 1 – Shield 0 (Machine Spell)
6. Fa Mulan’s Dragon Cannon – Attack 4 – Boost 1 – Shield 0 (Princess Spell)
7. Flynn Rider’s Flying Frying Pan – Attack 1 – Boost 0 – Shield 4 (Warrior Spell)
8. King Triton’s Trident – Attack 2 – Boost 1 – Shield 2 (Warrior Spell)
9. Lythos’s Rock Titan Boulder Throw – Attack 5 – Boost 0 – Shield 1 (Monster Spell)
10. Maurice’s Wood Chopper – Attack 4 – Boost 1 – Shield 0 (Hero Spell)
11. Maximus’s Horseshoes – Attack 1 – Boost 0 – Shield 4 (Animal Spell)
12. Merlin’s Fireball – Attack 5 – Energy 0 – Shield 1 (Mystic Spell)
13. Monstro’s Water Spout – Attack 5 – Boost 0 – Shield 0 (Animal Spell)
14. NIBS’s Neverland Assault – Attack 4 – Boost 0 – Shield 1 (Hero Spell)
15. Rapunzel’s Hair Whip – Attack 5 – Boost 0 – Shield 0 (Princess Spell)
16. Robin Hood’s Magic Arrow – Attack 5 – Boost 0 – Shield 0 (Warrior Spell)
17. Simba’s Roar – Attack 3 – Boost 1 – Shield 1 (Animal Spell)
18. The Fairy Godmother’s Pumpkin Bash – Attack 3 – Boost 0 – Shield 3 (Fairy Spell)
19. The Giant’s Stomp – Attack 4 – Boost 1 – Shield 1 (Monster Spell)
20. Tinker Bell’s Pixie Dust – Attack 6 – Boost 0 – Shield 0 (Fairy Spell)
21. Violet’s Force Fields – Attack 1 – Boost 0 – Shield 4 (Hero Spell)
22. Woody’s Cowboy Lasso – Attack 2 – Boost 0 – Shield 4 (Toy Spell)
22a.Woody w/ Slinky Dog– Attack 2 – Boost 0 – Shield 4 (Toy Spell)
Crescent Moon (Uncommon)
23. Aladdin’s Lamp – Attack 1 – Boost 2 – Shield 2 (Warrior Spell)
24. Bolt’s Super Bark – Attack 3 – Boost 0 – Shield 2 (Animal Spell)
25. Cinderella’s Magic Ribbon – Attack 4 – Boost 0 – Shield 1 (Princess Spell)
26. Colonel Hathi’s Righteous Stomp – Attack 4 – Boost 1 – Shield 0 (Animal Spell)
27. Eeyore’s Gloomy Cloud – Attack 2 – Boost 1 – Shield 3 (Toy Spell)
28. Frozone’s Ice Blast – Attack 3 – Boost 2 – Shield 0 (Hero Spell)
29. Lightning McQueen’s Ka-Chow – Attack 4 – Boost 1 – Shield 1 (Machine Spell)
30. Mickey’s Magic Beans – Attack 2 – Boost 1 – Shield 2 (Hero Spell)
31. Mike’s Grand Entrance – Attack 3 – Boost 2 – Shield 1 (Monster Spell)
32. Pinocchio’s Sawdust Blast – Attack 3 – Boost 2 – Shield 1 (Toy Spell)
33. Prince Phillip’s Enchanted Sword – Attack 2 – Boost 2 – Shield 1 (Warrior Spell)
34. Snow White’s Housecleaning – Attack 4 – Boost 1 – Shield 0 (Princess Spell)
35. The Headless Horseman’s Exploding Jack-O-Lantern – Attack 4 – Boost 0 – Shield 2 (Monster Spell)
36. The Mad Hatter’s Tea Time – Attack 3 – Boost 1 – Shield 2 (Mystic Spell)
37. The Queen of Hearts’s Card Army – Attack 3 – Boost 1 – Shield 1 (Warrior Spell)
38. The Sugar Plum Fairies’ Dewdrop Spiderweb – Attack 1 – Boost 0 – Shield 5 (Fairy Spell)
39. Wall-E’s Trash Crunch – Attack 1 – Boost 2 – Shield 3 (Machine Spell)
40. Yen Sid’s Sorcerers Hat – Attack 3 – Boost 0 – Shield 3 (Mystic Spell)
41. Aurora’s Rose Petals – Attack 1 – Boost 1 – Shield 3 (Princess Spell)
42. Baloo’s Coconut Cascade – Attack 2 – Boost 2 – Shield 1 (Animal Spell)
43. Caballero Donald’s Piñata – Attack 2 – Boost 0 – Shield 3 (Warrior Spell)
44. Dash’s Whirlwind – Attack 2 – Boost 2 – Shield 1 (Hero Spell)
45. Flower’s Flowers – Attack 2 – Boost 0 – Shield 3 (Animal Spell)
46. Gopher’s Demolition Dynamite – Attack 3 – Boost 1 – Shield 2 (Toy Spell)
47. Grumpy’s Pummeling Pickaxe – Attack 2 – Boost 0 – Shield 3 (Hero Spell)
48. Lumiere’s Candle Blast – Attack 1 – Boost 1 – Shield 3 (Warrior Spell)
48a. Lumiere’s Candle Blast (Perforated) – Attack 1 – Boost 1 – Shield 3 (Warrior Spell)
49. Mowgli’s Swinging Vine – Attack 3 – Boost 2 – Shield 0 (Warrior Spell)
50. Mr. Toad’s Wild Ride – Attack 3 – Boost 1 – Shield 1 (Hero Spell)
50a. Mr. Toad’s Wild Ride (Perforated) – Attack 3 – Boost 1 – Shield 1 (Hero Spell)
51. Pocahontas’s Colors of the Wind – Attack 3 – Boost 1 – Shield 1 (Princess Spell)
52. Pongo’s Soot Bucket – Attack 1 – Boost 1 – Shield 3 (Animal Spell)
53. Prince Naveen’s Army of Frogs – Attack 1 – Boost 2 – Shield 2 (Hero Spell)
53a. Prince Naveen’s Army of Frogs (Perforated) – Attack 1 – Boost 2 – Shield 2 (Hero Spell)
54. Pumbaa’s Odorous Gas – Attack 2 – Boost 1 – Shield 2 (Animal Spell)
55. Quasimodo’s Bell – Attack 3 – Boost 1 – Shield 2 (Monster Spell)
56. Rafiki’s Wisdom Stick – Attack 2 – Boost 2 – Shield 2 (Mystic Spell)
56a. Rafiki’s Wisdom Stick (Perforated) – Attack 2 – Boost 2 – Shield 2 (Mystic Spell)
57. The Blue Fairy’s Wand Wish – Attack 2 – Boost 2 – Shield 2 (Fairy Spell)
58. The Woozles’ Woozle Nightmare – Attack 1 – Boost 2 – Shield 2 (Animal Spell)
58a. The Woozles’ Woozle Nightmare (Perforated) – Attack 1 – Boost 2 – Shield 2 (Animal Spell)
59. Thumper’s Mighty Thump – Attack 4 – Boost 0 – Shield 1 (Animal Spell)
60. Tiana’s Hot Sauce – Attack 3 – Boost 0 – Shield 2 (Princess Spell)
Please note the perforated cards are from the Disney CM Magazine, Eyes & Ears (February Edition)
Lightning Bolt (Super Rare)
61. Ariel’s Bubble Attack – Attack 3 – Boost 2 – Shield 0 (Princess Spell)
62. Dumbo’s Pink Elephant Parade – Attack 1 – Boost 3 – Shield 1 (Animal Spell)
63. Finn McMissile’s Missile Salvo – Attack 5 – Boost 0 – Shield 1 (Machine Spell)
64. Hercules’s Tower Topple – Attack 4 – Boost 0 – Shield 1 (Warrior Spell)
65. Jasmine’s Magic Carpet Tassels of Fury – Attack 1 – Boost 2 – Shield 2 (Princess Spell)
66. Mama Odie’s Magic Charm – Attack 1 – Boost 1 – Shield 4 (Mystic Spell)
67. Merryweather’s Stone Spell – Attack 4 – Boost 2 – Shield 0 (Fairy Spell)
68. Mr. Incredible’s Power Heave – Attack 5 – Boost 0 – Shield 0 (Hero Spell)
69. Mushu’s Fiery Breath – Attack 4 – Boost 1 – Shield 1 (Monster Spell)
70. Winnie The Pooh’s Honey Bees – Attack 1 – Boost 0 – Shield 5 (Toy Spell)
CM. The Cast Member’s Power of the Four Keys – CM Exclusive– Attack 3 – Boost 3 – Shield 3(Hero Spell)
01/P Chip ‘n’ Dale’s Bag of Tricks – MNSSHP Exclusive (2012) – Attack 2 – Boost 3 – Shield 0 (Animal Spell)
02/P Wayne and Lanny’s Ornament Barrage – MVMCP Exclusive (2012) – Attack 4 – Boost 1 – Shield 1 (Toy Spell)
03/P The Haunted Mansion’s Happy Haunting Grounds – MNSSHP Exclusive (2013) – Attack 3 – Boost 2 – Shield 1 (Monster Spell)
04/P Huey, Dewey & Louie’s Snowfort Barricade – MVMCP Exclusive (2013) – Attack 3 – Boost 0 – Shield 2 (Hero Spell)
Please note: The CM card was given out February 22, 2012 to Opening Day Cast Members. Also Cards 1-60 all come in two versions.
02. Mama Odie’s Magic Charm – Attack 1 – Boost 1 – Shield 4 (Mystic Spell)
12. Mr. Incredible’s Power Heave – Attack 5 – Boost 0 – Shield 0 (Hero Spell)
20. Pinocchio’s Sawdust Blast – Attack 3 – Boost 2 – Shield 1 (Toy Spell)
22. Woody’s Cowboy Lasso (with Slinky Dog behind Woody) – Attack 2 – Boost 0 – Shield 4 (Toy Spell)
25. Mushu’s Fiery Breath – Attack 4 – Boost 1 – Shield 1 (Monster Spell)
31. Belle’s Mountain Blizzard – Attack 2 – Boost 0 – Shield 3 (Princess Spell)
32. Cinderella’s Magic Ribbon – Attack 4 – Boost 0 – Shield 1 (Princess Spell)
35. Pocahontas’s Colors of the Wind – Attack: 3 – Boost 1 – Shield 1 (Princess Spell)
40. Eve’s Laser Blast – Attack 5 – Boost 1 – Shield 0 (Machine Spell)
42. Lightning McQueen’s Ka-Chow – Attack 4 – Boost 1 – Shield 1 (Machine Spell)
43. Wall-E’s Trash Crunch – Attack 1 – Boost 2 – Shield 3 (Machine Spell)
50. Caballero Donald’s Piñata – Attack 2 – Boost 0 – Shield 3 (Warrior Spell)
55. Mowgli’s Swinging Vine – Attack 3 – Boost 2 – Shield 0 (Warrior Spell)
60. Bolt’s Super Bark – Attack 3 – Boost 0 – Shield 2 (Animal Spell)
70. Thumper’s Mighty Thump – Attack 4 – Boost 0 – Shield 1 (Animal Spell)
Cast Exclusive – The Cast Member’s Power of the Four Keys – Attack 3 – Boost 3 – Shield 3 (Hero Spell)

The Sorcerers of the Magic Kingdom debuted February 22, 2012. As of right now the game is expected to continue for some time. It will take some time to play the game and each level.
There are many characters in the Sorcerers of the Magic Kingdom.
Starting with Main Street USA, you see Cruella De Vil as the only villain and Pongo serves as the guests’ guide. Cruella sends Horace and Jasper to try and catch her dogs. Then the guests have to battle Horace. Perdita and the puppies also show up in the game and with the help of Pongo and Merlin you can defeat Cruella De Vil.
In Adventureland you will find three villains: Yzma, Jafar, and Scar.
Kuzco serves as a guide in this mission and that Yzma has been recruited to help Hades. Kronk also appears and they have to battle him. Then guests can finally go to Yzma’s Lair and battle her.
For battling Jafar, Genie serves as the guests’ guide, while Merlin is away at the Pirates of the Caribbean. When Genie goes to find Merlin, the guests have to battle Iago. Then after they defeat him they had to the Cave of Wonders. After that the guests have to battle Jafar’s giant snake form. Then the guests free Merlin and finally battle with Jafar.
Next for the guest to battle is Scar. Rafiki serves as the guide for the guest on this mission. The Hyenas appear, then guest battle Banzai and discredit scar.
In Fantasyland you will find two villains: Ursula and Maleficent.
Sebastian serves as the guests guide for the mission with Ursula. Flotsam and Jetsam also appear in the game and they have to defeat them. Then, after they have done that, Ursula sends Glut after the guests. Finally, guests are confronted into battling with Ursula.
Flora, Fauna & Merryweather serves as the guests guide for the mission with Maleficent. Then Hades proceeds to give Maleficent a “Get Out of the Underworld Free” card, which allows her to return from the dead. Then guests have to battle with one of Maleficent’s Goons before moving on. Maleficent then surprises guests and they have to battle her. After that she shows up in her dragon form to battle the guests.
In Frontierland/Liberty Square you will find two villains: Ratcliffe and Dr. Facilier.
Pocahontas serves as the guests’ guide in this quest against Ratcliffe. Then they battle a drum-playing soldier, who is to be Pain and Panic in disguise. Meeko shows up and Ratcliffe kidnaps him, then the guests have to battle Ratcliffe onboard his ship.
Mama Odie is the guests’ guide in this mission, with Louis assisting in this quest against Dr. Facilier. Then Lawrence and his shadows show up and you have to defeat them before moving on. Then he Kidnaps Tiana and now its guests turn to battle Dr. Facilier. Chernabog shows up at the very end of the game for a battle.
As you can see there are many characters in the game, including the many characters on the cards and the many villains.